﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Coin : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	void OnTriggerEnter(Collider other)
	{
		Destroy (gameObject);
		Player p = other.GetComponent<Player> ();
		if (p) {
			p.AddScore (1);
		}
	}
		
}
